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Skyrim Script Extender (SKSE64)

Homepage
https://www.nexusmods.com/skyrimspecialedition/mods/30379
About
tool used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game

References

Install scripts

Note

We are installing the Scripts from skse as a module for easier update in the future.

In Mod Organizer 2:

  • double-click the skse archive in the Downloads tab to install
  • you will be informed that The content of <data> does not look valid.
  • if the tutorial pops up, feel free to read through this if this is your first time or just exit by clicking the Exit Tutorial box

    invalid data

  • expand the skse64_x_x_x item and right-click the Data folder

  • select the Set as <data> directory menu

    set as <data> directory

  • after selecting the Set as <data> directory menu, the Content should look like bellow

  • the dialog should show The content of <data> looks valid.
  • click the OK button
  • enable the new mod

    valid data

Install binaries

Warning

Only choose one method to install the binaries.

With root builder

Tip

This is the recommended method to install the binaries as it simplifies upgrades.

  • double-click the skse archive in the Downloads tab to install
  • you will be informed that The content of <data> does not look valid.
  • set a different name than the one used for installing the Scripts

    Tip

    In order to find easier the mods installing files in the game folder, we prefix such mods with [Root]:

    [Root] Skyrim Script Extender (SKSE64)
    

    Also, if the mod installs files both in Data and in root, install the mod twice:

    • once with only the Data files selected
    • once with only the root files selected (prefix the name for this instance with [Root])
  • if the tutorial pops up, feel free to read through this if this is your first time or just exit by clicking the Exit Tutorial box

  • expand the skse64_x_x_x item

  • right-click the top <data> item and select Create directory

  • enter root in the dialog shown and press OK

  • move the .exe and .dll under the root item and deselect the skse64_x_x_x one

  • click the OK button even though The content of <data> does not look valid. is still shown

  • click Ignore when asked if you want to continue

  • enable the new mod

Manually

Note

There is only one .exe and one .dll, so it is OK to install them by hand.

However, it is probably better to use the root builder method.

  • the .exe and the .dll must be copied by hand in the stock_game folder
  • double-click the skse archive to open it with your archive manager (for example, 7-zip)
  • select the .exe and the .dll

    skse64 binaries

  • drag-and-drop the files in the stock_game folder

    game folder with skese64 binaries

Game launcher

Tip

Mod Organizer 2 automatically creates an SKSE launcher when started, if such a launcher is not present and MO2 finds the skse64_loader.exe in the game folder.

However, if an SKSE launcher is found, it is not updated, so any changes done to it, like making it hidden, are preserved.

  • if the SKSE launcher is not present, restart MO2
  • rename the SKSE launcher however you like and move it at the top
  • add it to the tool bar by clicking the Shortcut button and selecting Toolbar and Menu

    skse launcher with custom name

Hide automatic SKSE launcher

Tip

This is shown only if installing the binaries manually.

  • restart MO2
  • a new SKSE launcher will be created automatically
  • select it and check the Hide in user interface

    hidden default skse launcher

    launcher menu

Verify the install

  • launch the game using the new launcher
  • in the console, type getskseversion
  • if skse is correctly installed, it should show your actual version

    skse version

Upgrading

If you need to upgrade the skse in the future:

  • uninstall the mod with the scripts
  • install the new scripts as a mod
  • overwrite the old binaries with the new ones